

For companies, we offer our technology for integration into your own infrastructure or your own software projects. GetDigest technology is much broader and deeper than what is presented online right now. Currently, GetDigest analyzes over 33 languages.Īs a company, you can experience more technology: GetDigest recognizes in which language a text exists, and also summarizes multilingual documents and information. It thus summarizes the information accordingly. The technology is based on artificial intelligence and is able to ignore unimportant information. GetDigest works like a human - and skim reads. The information flow is reduced to the essentials: This makes information easier to process, saving you time and enabling you to work more effectively! 2021 18(1):145–160.GetDigest analyzes Web content and text documents and summarizes them. Online game-based learning usıng Kahoot! To enhance pre-universıty students’ active learning: a students’ perception in biology classroom.

2021 171Īsniza I.N., Zuraidah M.O.S., Baharuddin A.R.M., Zuhair Z.M., Nooraida Y. Problem-based learning in live online classes: learning achievement, problem-solving skill, communication skill, and interaction.
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The effects of an online professional development course on teachers’ perceptions, attitudes, self-efficacy, and behavioral intentions regarding digital game-based learning. Enhancing knowledge and self-care behavior of heart failure patients by interactive educational board game. doi: 10.5539/hes.v10n3p16.Īmaritakomol A., Kanjanavanit R., Suwankruhasn N., Topaiboon P., Leemasawat K., Chanchai R., Phrommintikul, A. Online and remote learning in higher education institutes: a necessity in light of COVID-19 pandemic. Nurse educators and researchers should consider integrating computer technology and teaching strategies to facilitate nursing education.ĭistance education Learning engagement Nursing education Online game-based learning Self-efficacy.Ĭopyright © 2021 Elsevier Ltd. The integration of online game-based learning with the watch-summarize-question strategy demonstrated a positive impact on nursing students' sputum suction skill training. The experimental group, which used the proposed approach, achieved statistically significant higher learning achievement, self-efficacy, learning engagement, and learning satisfaction than the control group. Participants were assessed on learning achievement of sputum suction skills, self-efficacy, learning engagement, and learning satisfaction before and after the intervention. The experimental group adopted the online game-based learning and watch-summarize-question strategy, while the control group used video-based learning. We randomly allocated 45 first-year nursing students to an experimental group (n = 21) or a control group (n = 24) at a school of nursing in a university. We proposed and investigated an approach to integrating online game-based learning with the watch-summarize-question strategy to improve nursing students' learning achievement, self-efficacy, learning engagement, and learning satisfaction in sputum suction skill training.Ī quasi-experimental study with pretest and posttest design.
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Therefore, nursing students need to learn how to assist with in-patient intubation, eliminate accumulated sputum overflow, and the basic techniques of sputum suction.


Key challenges for clinical education during the COVID-19 pandemic include how to continue teaching and learning, how to teach core clinical skills, and how to demonstrate professional and practical skills in various clinical situations.
